Campaign:Saint's Peninsula

Saint's Peninsula is a campaign run in a homebrew version of Dungeons and Dragons, 5th edition.

Pre-Campaign
30 years ago, priest of Pelor, Auro, and his companions defeated the Dreadson, along with his generals who had been plaguing Athune for 300 years. Auro disappeared shortly after, along with his companions. Dispersing to every corner of the country to live lives of leisure after their contribution to the peace that had settled on the land. Every year during the summer equinox the country celebrated the Saint's defeat of the darkness in their honor. The celebration is known as the Sun Festival.

Campaign Begin
Gavierre Meifiere, Rosenstern Dolyn, Sothiyra Keltis, and Fey met in Athiel, the capital city of Athune, during the Sun Festival. They had little time to get acquainted when the sky turned black, shadows plagued the city, and Hero attacked. The tiefling was joined by Morgren the Pale, one of the Dreadson's generals, and a promise to seek revenge on the country who had held Auro, who had held her father to such high regard.

The party managed to escape outside the city walls before the Stop was enabled: a powerful magic that the local guard known as the Sunshields enacted. A bubble of magic formed around the capital, sealing everything and everyone inside. It was not long before the party learned that Hero had indeed escaped, although Morgren stayed trapped inside the Sunshields' magic.

Traveling with Rosenstern was a man known as Brother Solarious, who was shortly revealed to be the Saint Auro himself. After finding Zatzaev, one of Auro's companions, they learned why Auro could not recall anything about his time as the Saint. The companions had agreed that in order to keep the information about how to defeat the Dreadson secret and safe, that Auro's memories were to be scattered among the companions.

The party is tasked with finding Auro's memories. Together they travel the country battling the untold dangers that Hero has unleashed upon Athune.

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